Main Index
Index

A - B

C

D - E

F - J

K - L

M - Q

R - Z

Glossary of Terms

Act: Single actions that people do
  Discipline: Anthropology
  Source: Spradley, J. P.
  
Activity: A set of related acts people do
  Discipline: Anthropology
  Source: Spradley, J. P.
  
Actor: The people involved
  Discipline: Anthropology
  Source: Spradley, J. P.
 
Adaptation: A process whereby an organism fits itself to its environment by changing its rules (knowledge base). This process is guided by accumulated experiences and results in structural (strategy) changes that allow the organism to make better use of its environment.
  Discipline: Complex Adaptive Systems
  Source: Holland
  
Adaptive Agents: A mechanism within a system that can change its internal rules (knowledge base) in order to adapt to its environment.
  Discipline: Complex Adaptive Systems
  Source:
  
Additive Innovation: The addition of new procedures to existing routines.
  Discipline: Complex Adaptive Systems
  Source:
  
Adoption: A decision to make full use of an innovation as the best course of action available.
  Discipline: Communications
  Source: Rogers, E. M.
  
Agent: Short for autonomous agent. Think of an agent as an entity that learns your preferences and then independently does things for you within a physical or virtual environment. Might be a robot, might be a knowbot (short for "knowledge robot"), might be a Web spider; might retrieve info, filter incoming email, or recommend music for you.
  Discipline: Multiple
  Source: Wired
 
Agent: A mechanism that acts in response to a condition. Agents interact and adapt to each other and are governed by rules.
  Discipline: Complex Adaptive Systems
  Source: Holland
 
Aggregation: The clustering together of agents that result from agent attraction based on tags. An aggregation itself can be an agent with specific detectors, effectors, rules, tags etc., of its own. (Synonymous with Collective)
  Discipline: Complex Adaptive Systems
  Source:
  
Aide: A less than fully professional change agent who intensively contacts clients to influence their innovation-decisions.
  Discipline: Communications
  Source: Rogers, E.M.
 
Analysis: The systematic examination of something to determine its parts, the relationship among the parts, and their relationship to the whole. Searching for patterns.
  Discipline: Complex Adaptive Systems
  Source:
 
ANSI: A privately funded federation, with both private and public members, the oft-derided American National Standards Institute is dedicated to promoting national (and international) technology standards. Pronounced "an-see"
  Discipline: Multiple
  Source: Hardwired
  
Artifact: The physical tools invented and used by people, such as a hammer, books, computers, software, etc. One way knowledge is diffused is through the diffusion of artifacts. Artifacts are created using technology.
  Discipline: Anthropology
  Source:
  
Artificial Knowledge Management System: A computer system that assists a Knowledge Manager in measuring and managing the knowledge processes of an organization.
  Discipline: Knowledge Management
  Source:
 
Audience Segmentation: A strategy in which different communication channels or messages are used with each sub-audience.
  Discipline: Communications
  Source: Rogers, E.M.

Authority Innovation-Decisions: Choices made by relatively few individuals in a system who possess power.
  Discipline: Communications
  Source: Rogers, E.M.
  
Awareness-Knowledge: Information that an innovation exists.
  Discipline: Communications
  Source: Rogers, E.M.
 
Building Blocks: The reusable components of a complex whole, such as patterns of facial features (where building blocks of the face are the: forehead, eyebrows, eyes, skin, hair, etc.), or patterns of rules. Building blocks are the prerequisite elements in the generation of internal models of complex adaptive systems.
  Discipline: Complex Adaptive Systems
  Source: Holland

Butterfly Effect, The: Chaos theory principle holding that a small occurrence, the flap of a butterfly's wings in Beijing, for instance, can send ripples of effects that cause larger occurrences, such as a hurricane in Florida, throughout the rest of a complex system.
  Discipline: Multiple
  Source: Hardwired
 
CAS (Complex Adaptive System): A goal-directed open system,"...composed of interacting agents that are diverse in form and capability and described in terms of rules." Consists of ever-changing complex patterns generated by the interactions transpiring between the system's array of adaptive agents.
  Discipline:
  Source: Holland
 
Causal Coupling: The term causal coupling can be expanded to include cases where all of the changes take place inside a single system, rather than just interactions between symbols in the system and entities in the environment.
  Discipline: Knowledge Engineering
  Source: Stefik, Mark
 
Change Agent: An individual who influences clients' innovation-decisions in a direction deemed desirable by a change agency. The change agent usually seeks to obtain the adoption of new ideas, but may also attempt to slow down diffusion and prevent the adoption of undesirable innovations. Change agents use opinion leaders in a social system as their lieutenants in diffusion campaigns.
  Discipline: Communications
  Source: Rogers, E. M.
 
Channel: Is the means by which a message gets from the source to the receiver.
  Discipline: Communications
  Source: Rogers, E.M.
 
Chaos: A state of a system where patterns exist, but are difficult to discover, in contrast to random where there are no patterns.
  Discipline: Complex Adaptive Systems
  Source:
 
Class: A collection of things that has a defined quality in common.
  Discipline:
  Source:

Client/Server: An adjective describing the network architecture in which the computer processing is distributed among many individual PC's (clients) and a more powerful, central computer (server) that accepts requests for resources. Clients can shore files and access data stored on the server.
  Discipline: Computer Science
  Source: Wired

Code: Programmers write source code. Computers read machine code. And binary code is the DNA of digital life. Programmers are sometimes called code masters.
  Discipline: Computer Science
  Source: Wired
 
Codifiability: The ability of the firm to structure knowledge into a set of identifiable rules and relationships that can be easily communicated. Not all kinds of knowledge are conducive to codification.
  Discipline: Management Science
  Source:
 
Cognitive Map: An interpretive framework of the world which, it is argued, exists in the human mind and affects actions and decisions as well as knowledge structures.
  Discipline: Cognitive Science
  Source:
 
Cognitive or "Mentalist" Perspective: When we are interested in the use of symbols for automated reasoning in the computer, we are taking a cognitive or "mentalist" perspective.
  Discipline: Knowledge Engineering
  Source: Stefik, Mark
 
Cohesion: An individual's set of direct contacts.
  Discipline: Innovation Management
  Source: Valente, T. W.
 
Collective: Multi-agent clusters resulting from agent attraction based on tags (attributes). A collective can itself be an agent with detectors, effectors, rules, tags, etc.
  Discipline: Complex Adaptive Systems
  Source:
 
Collective Innovation-Decisions: Choices made by the consensus among members of a system.
  Discipline: Communications
  Source: Rogers, E.M.
 
Common Knowledge: ..knowledge generated from the experience of people engaged in organizational tasks, and knowledge (or information) that is more theoretical--"know-how" as opposed to "know what". Common knowledge is always linked to action. It is derived from action and it carries the potential for others to use it to take action.
  Discipline: Knowledge Management
  Source: Dixon, Nancy M.
 
Communication: The process by which participants create and share information with one another in order to reach a mutual understanding.
  Discipline: Communications
  Source: Rogers, E. M.
 
Communication Channel: The means by which messages get from one individual to another.
  Discipline: Communications
  Source: Rogers, E.M.

Communication Network: ...consists of interconnected individuals who are linked by patterned flows of information. Networks have a certain degree of structure, of stability. This patterned aspect of networks provides predictability to human behavior.
  Discipline: Communications
  Source: Rogers, E. M.
 
Communication Structure: The differentiated elements that can be recognized in the patterned communication flows in a system. This communication structure is so complex that in any but a very small system even the members of the system do not understand the communication structure of which they are a part.
  Discipline: Communications
  Source: Rogers, E. M.
 
Compatibility: The degree to which an innovation is perceived as consistent with the existing values, past experiences, and needs of potential adopters.
  Discipline: Communications
  Source: Rogers, E.M.

Complexity: The degree to which an innovation is perceived as relatively difficult to understand and use.
  Discipline: Communications
  Source: Rogers, E.M.
 
Componential Analysis: The systematic search for attributes
  Discipline: Anthropology
  Source: Spradley, J. P.
 
Computational View of KM: A particular view of or approach to KM that views organizational knowledge functions as computational or informational processing. While similar to the cognitive science perspective, the computational view of KM Seeks to understand the knowledge processes of collectives.
  Discipline: Knowledge Management
  Source:

Computations: In the KM context, the cognitive operations also called knowledge processes that make up the Computational View of KM.
  Discipline: Knowledge Management
  Source:

Concept: A pattern of objects or events given a label. (See Novak and Gowin, 1984)
  Discipline:
  Source:

Consequences: The changes that occur to an individual or to a social system as a result of the adoption or rejection of an innovation.
  Discipline: Communications
  Source: Rogers, E.M.

Constellation: A group of enterprises working together toward a common goal. The aggregation that built the 777 is an example of a constellation.
  Discipline: Complex Adaptive Systems
  Source:
 
Constellation: A collective of organizations working together toward a common goal. The collective that built the 777 is an example of a constellation.
  Discipline: Complex Adaptive Systems
  Source: Toffler
 
Contingent Innovation Decisions: Choices to adopt or reject that are made only after a prior innovation-decision.
  Discipline: Communications
  Source: Rogers, E.M.
 
Corporate Strategy: Corporate strategy is the pattern of decisions in a company that determines and reveals its objectives, purposes, or goals, produces the principle policies and plans for achieving those goals, and defines the range of business the company is to pursue, the kind of economic and human organization it is or intends to be, and the nature of the economic and noneconomic contribution it intends to make to its shareholders, employees, customers, and communities. It consists of two important processes; formulation and implementation.
  Discipline: Management Science
  Source: Andrews, Kenneth R.

Cosmopoliteness: The degree to which an individual is oriented outside the social system.
  Discipline: Communications
  Source: Rogers, E.M.

Cover Term: The name for a category of cultural knowledge. For example, tree is the cover term for a larger category of knowledge, the various types of trees such as oak, pine. And yew.
  Discipline: Anthropology
  Source:

Cover Terms: The name for a cultural domain.
  Discipline: Anthropology
  Source: Spradley, J. P.

Critical Mass: The minimum percentage of participants necessary to sustain an activity.
  Discipline: Innovation Management
  Source: Valente, T. W.
 
Cue-to-Action: An event occurring at a certain tome that crystallizes a favorable attitude into overt behavior change.
  Discipline: Communications
  Source: Rogers, E.M.
 
Cultural Artifacts: The things people shape or make from natural resources
  Discipline: Anthropology
  Source: Spradley, J. P.
 
Cultural Behavior: What people do
  Discipline: Anthropology
  Source: Spradley, J. P.

Cultural Domains: A category of cultural meaning that includes other smaller categories
  Discipline: Anthropology
  Source: Spradley, J. P.

Cultural Knowledge: What people know. Either explicit or tacit.
  Discipline: Anthropology
  Source: Spradley, J. P.
 
Cultural Theme: "a postulate or position, declared or implied, and usually controlling behavior or stimulating activity, which is tacitly approved or openly promoted in a society."
  Discipline: Anthropology
  Source: Spradley, J. P.
 
Culture: The learned, nonrandom, systematic behavior and knowledge that can be transmitted from generation to generation. The acquired knowledge people use to interpret experience and generate behavior.
  Discipline: Anthropology
  Source: Spradley

Culture: The acquired knowledge people use to interpret experience and generate behavior
  Discipline: Anthropology
  Source: Spradley, J. P.

Culture: "A set of principles for creating dramas, for writing script, and of course, for recruiting players and audiences.. Culture is not simply a cognitive map that people acquire, in whole or in part, more or less accurately, and then learn to read. People are not just map readers; they are map-makers. People are cast out into imperfectly charted, continually revised sketch maps. Culture does not provide a cognitive map, but rather a set of principles for map making and navigation. Different cultures are like different schools of navigation designed to cope with different terrains and seas."
  Discipline:
  Source: Frake, Charles O.
 
Culture: Culture may be seen as a process through which we create our living environment and are able to improve it progressively by retaining and modifying advances made by previous generations, teaching the whole to subsequent generations, borrowing innovations made by other groups, and making innovations which are capable of perpetuation.
  Discipline: Anthropology
  Source: Mead
 
Culture: For a business, a culture still holds this definition. New employees learn the innovations of the past from older employees and borrow innovations from other groups or create new innovations to help the organization accomplish and perpetuate its goals.
  Discipline: Anthropology
  Source:
 
Customer Capital: "The value of an organization's relationships with its customers including the intangible loyalty of its customers to the company or a product, bases on reputation, purchasing patterns, or the customer's ability to pay."
  Discipline:
  Source: U. of Texas, Austin- KM Server

Declarative Knowledge: The knowledge about "Knowing-What"- Knowledge that is in the form of statements about a truth.
  Discipline: Knowledge Management
  Source:
 
Deduction: Forming a rule from other rules. Reasoning from the general to the particular.
  Discipline: Philosophy
  Source:
 
Deductive Reasoning: Reasoning in which one is able to discover (or generate) new knowledge, based on beliefs one already holds.
  Discipline:
  Source:
 
Designate: When he associates symbols with objects in the situations, we say that the symbols designate the objects.
  Discipline: Knowledge Engineering
  Source: Stefik, Mark

Designation: The relation indicating what symbols stand for is called designation, or equivalently, detonation.. Designation is in the mind of an observer, who can give an account of both the symbol system and the manner in which its symbols designate aspects of an environment.
  Discipline: Knowledge Engineering
  Source: Stefik, Mark

Detector: A mechanism used by an agent to scan its environment and identify patterns (other agents and agent behavior) that are important to the agent's goals. For example: business intelligence, marketing, and customer relations are all detectors.
  Discipline: Complex Adaptive Systems
  Source:

Development: "Development in a business should be understood as the changes in economic life that arise from its own internal initiatives, not those forced on it from without."
  Discipline: Economics
  Source: Schumpeter
 
Diffusion: Diffusion is the process by which an innovation is communicated through certain channels over time among the members of a social system. It is a special type of communication, in that the messages are concerned with new ideas.
  Discipline: Communications
  Source: Rogers
 
Diffusion: The process that occurs when elements of one culture spread to another without wholesale dislocation or migration. "The process by which an innovation (new idea) is communicated through certain channels over time among the members of a social system. It is a special type of communication concerned with spread of messages that are perceived as new ideas. It is a kind of social change, defined as the process by which alteration occurs in the structure and function of a social system."
  Discipline: Communications
  Source: Rogers, E. M.
 
Discontinuance: A decision to reject an innovation after having previously adopted it.
  Discipline: Communications
  Source: Rogers, E.M.

Disenchanted Discontinuance: Is a decision to reject an idea as a result of dissatisfaction with its performance.
  Discipline: Communications
  Source: Rogers, E.M.

Document Perspective: When we are interested in the use of symbols to communicate with another person, we are taking a document perspective. In this role we are interested in symbols as presentations, that is, in the way that they can be used to explain things.
  Discipline: Knowledge Engineering
  Source: Stefik, Mark

Domain: Any symbolic category that includes other categories where all the members of the category share at least one feature of meaning. All the domains have a cover term, two or more included terms, and a single semantic relationship.
  Discipline: Anthropology
  Source: Spradley

Domain Analysis: A process used for finding patterns in cover terms, included terms, and semantic terms used by the people within the culture.
  Discipline: Anthropology
  Source: Spradley

Economy: Enterprise, consumer, and other agents engaged in the use, production, consumption, and trade of resources. The behavior of this pattern is defined by economic rules.
  Discipline: Complex Adaptive Systems
  Source:
 
Economy: An Enterprise, consumer, and other agents engaged in the use, production, consumption, and trade of resources. Economic behavior is defined by economic rules.
  Discipline: Complex Adaptive Systems
  Source:

Effector: The mechanism of an agent used to interact with and mobilize within the environment. An agent uses effectors to interact with its environment. For example, the HR department is an effector for the company that performs certain actions such as: hiring people, communicating information, producing employee database records, counseling on health benefits, etc.
  Discipline: Complex Adaptive Systems
  Source:
 
Efficacy: Defined as the degree to which an individual fails they can control their future.
  Discipline: Communications
  Source: Rogers, E.M.
  
Empty Vessel Fallacy: Assuming that potential adopters are blank slates who lack relevant experience with which to associate the new idea.
  Discipline: Communications
  Source: Rogers, E.M.
  
Enterprise: An enterprise is an aggregation pattern of organizations.
  Discipline: Complex Adaptive Systems
  Source:
 
Enterprise Portal: "Enterprise Portals are applications that enable companies to unlock internally and externally stored information, and provide users with a single gateway to the personalized information needed to make informed business decisions. They are "and amalgamation of software applications that consolidate, manage, analyze and distribute information across and outside of an enterprise (including Business Intelligence, Content Management, Data Warehouse, Data Mart, and Data Management applications."
  Discipline: Computer Science
  Source: Finklestein & Aiken
 
Environment: The total set of conditions that surround the individual and the organization. The external world providing stimuli to a CAS. The stimuli may come from undefined agents, from random disturbances, or from non-purposive and undefined mechanisms.
  Discipline: Complex Adaptive Systems
  Source:
 
Epidemic Model of Ideas: The model of ideas spreading like a contagious infection. (See Thought Contagion) Revolutionary ideas spreading like an epidemic. The revolutionary ideas are the infection or disease. "Infectives" are individuals who are actively winning over ("infecting") others who are susceptible to revolutionary ideas. Counterrevolutionary tactics aim to "contain" the infection or revolutionary ideas and include physical curfews, restrictions on free assembly, internal passport requirements, etc.
  Discipline: Memetics
  Source: Epstien, Joshua
 
Ethnographic Fieldwork: ..the hallmark of cultural anthropology..the anthropologist goes to where people live and "does fieldwork." This means participating in activities, asking questions.eating strange foods, learning a new language, watching ceremonies, taking fieldnotes, washing clothes, writing letters home, tracing out geneologies, observing play, interviewing informants, and hundreds of other things.
  Discipline: Anthropology
  Source: Spradley, J. P.
 
Ethnographic Focus: "a single cultural domain or a few related domains and the relationships of such domains to the rest of the cultural scene."
  Discipline: Anthropology
  Source: Spradley, J. P.
 
Ethnography: The description of a culture produced by an ethnographic record. The goal of ethnography is "to grasp the native's point of view, his relation to life, to realize his vision of his world."
  Discipline: Anthropology
  Source: Malinowski
 
Ethnography: ..is the work of describing a culture. The essential core of this activity aims to understand another way of life from the native point of view. The goal of ethnography, as Malinowski put it, is "to grasp the native's point of view, his relation to life, to realize his vision of his world." Rather than studying people, ethnography means learning from people. Ethnography always implies a theory of culture.
  Discipline: Anthropology
  Source: Spradley
 
Ethnography: Ethnography is the study of both explicit and tacit cultural knowledge. Ethnography is conducted on any social situation whether it is with a tribe in the Amazon or the workers in a corporation.
  Discipline: Anthropology
  Source:
 
Ethnography: ..the work of describing a culture, understanding another way of life from the native point of view.
  Discipline: Anthropology
  Source: Spradley, J. P.
 
Ethnography, Strategic: The focusing on a limited number of cultural domains. For example focusing the ethnographic process on how the culture manages its knowledge towards the fulfillment of its goals.
  Discipline: Knowledge Management
  Source:
 
Event: A set of related activities that people carry out
  Discipline: Anthropology
  Source: Spradley, J. P.
 
Exograms: Single entries in the ESS are called exograms, after Lashley's (1950) term "engram," which refers to a single entry in the biological memory system. An exogram is simply an external memory record of an idea. Exograms are crafted; that is, they are symbolic inventions that have undergone a process of iterative examination, testing, and improvement.
  Discipline:
  Source:
 
Expert: A specialist in a narrow domain area or specific discipline.
  Discipline:
  Source:
 
Explanatory Power: The ability of a knowledge claim to explain the existence of a thing or event.
  Discipline: Knowledge Management
  Source:

Explicit: In the KM context, represents the visually and verbally apparent forms of knowledge that are shared in a culturally determined codified form.
  Discipline: Knowledge Management
  Source:

Explicit Culture: ..makes up part of what we know, a level of knowledge people can communicate about with relative ease.
  Discipline: Anthropology
  Source: Spradley, J. P.
 
Exposure: The percentage of adopters in an individual's personal network.
  Discipline: Innovation Management
  Source: Valente, T. W.
 
Exposure Distribution: A sample or population of exposure levels for a diffusion process (exposure levels over time).
  Discipline: Innovation Management
  Source: Valente, T. W.
 
External Symbolic Storage Systems (ESS): This represents the network of physical entities such as people, books, databases, and totem poles that are used to store knowledge outside of an individual or group. ESS is made up of a network of Monads and Nodes.
  Discipline:
  Source:
 
Fad: An innovation that represents a relatively unimportant aspect of culture, which diffuses very rapidly, mainly for status reasons, and then is rapidly discontinued.
  Discipline: Communications
  Source: Rogers, E.M.
  
Feeling: The emotions felt and expressed
  Discipline: Anthropology
  Source: Spradley, J. P.
 
Flow: The movement of things (information, data, knowledge, goods, services, fluids, messages, etc.) from one agent to another through a connector.
  Discipline: Complex Adaptive Systems
  Source: Holland
 
Formal Management: In the KM context, includes Henri Fayol's 1949 definition of 'planning, organizing, commanding, coordinating, and controlling' plus current time tested understandings of management science.
  Discipline: Knowledge Management
  Source:

Formal System: The organizational structure, roles, responsibilities, job descriptions, policies, rules, and tasks defined by the manager of the organization.
  Discipline: Management Science
  Source:
 
Generators: Patterns of rules that generate new patterns and building blocks.
  Discipline: Complex Adaptive Systems
  Source:
 
Geodesic: The shortest path between two people.
  Discipline: Innovation Management
  Source: Valente, T. W.
 
Goal: The things people are trying to accomplish
  Discipline: Anthropology
  Source: Spradley, J. P.
 
Goals: A desired procedural end-point or outcome. Each process will have a measurable goal(s) that is (are) driven by the needs of the agents supplying that process. Such goals need to be aligned with the goals in parent processes. At the beginning of each process, stakeholder agents will be identified with measurable satisfiers (valued outputs that satisfy the stakeholder agent). For example, the primary stakeholder of the order fulfillment process is the customer. The customer's satisfiers could be an accurate delivery date, prompt service, a responsive order specialist, or the ability to track the order, etc. These satisfiers drive the definition of the metrics inside the process.
  Discipline: Complex Adaptive Systems
  Source:
 

Group: "A social entity capable of acting as a whole and of expressing feelings and thoughts over and beyond those of its members."
  Discipline:
  Source: Smith & Berg
 
Heterophily: The degree to which two or more individuals who interact are different in certain attitudes, beliefs, education, social status, and the like.
  Discipline: Communications
  Source: Rogers, E.M.
  
Heuristic: "Any principal or device that contributes to a reduction in the average search for a solution."
  Discipline:
  Source: Newell, Shaw, and Simon
 
Heuristic: A method for attempting the solution of a problem or a rule or item of information used in such a process.
  Discipline:
  Source: The Compact English Dictionary
 
Homomorphism: A mapping of many elements in the real world into one mental category. Used to describe a mental model.
  Discipline: Complex Adaptive Systems
  Source:
 
Homophily: Homophily is the degree to which two or more individuals who interact are similar in certain attributes, such as beliefs, education, social status, and the like. In a free-choice situation, when an individual can interact with anyone of a number of other individuals, there is a strong tendency to select someone who is very similar.
  Discipline: Communications
  Source: Rogers
 
How-to-Knowledge: Consists of information necessary to use an innovation properly.
  Discipline: Communications
  Source: Rogers, E.M.
  
Human Capital: "The knowledge, skills, and competencies of people in an organization. Unlike structural capital, human capital is owned by the individuals that have it rather than the organization. Human capital is the renewable part of intellectual capital."
  Discipline:
  Source: U. of Texas, Austin- KM Server
 
Ideal Class: A notion of a class that is only an ideal of real classes. These classes do not represent real things, but serve as contrasts for benchmarking real things. An example is the ideal adaptable agent.
  Discipline: Complex Adaptive Systems
  Source:
 
IEEE: Pronounced "eye-triple-E," it stands for the Institute of Electronics and Electrical Engineers. The IEEE is 'the' hardware and software standards body and the world's largest professional organization; it also sponsors technical conferences, symposia, and meetings across the globe and publishes nearly 25% of the world's technical papers in electrical and computer engineering.
  Discipline: Multiple
  Source: Hardwired
 
Implementation: Occurs when an individual (or other decision-making unit) put an innovation into use.
  Discipline: Communications
  Source: Rogers, E.M.
  
Incentives: The direct or indirect payments of either cash or in kind that are given to an individual or a system to encourage some overt behavioral change.
  Discipline: Communications
  Source: Rogers, E.M.
  
Incidental Learning: A byproduct of exposure to the environment.
  Discipline:
  Source:
 
Included Term: The names for all the smaller categories inside the domain. All domains have two or more included terms. These folk terms (the actual terms used in social situations) that belong to the category of knowledge named by the cover term.
  Discipline: Anthropology
  Source: Spradley
 
Indigenous: A state of being "born or produced naturally in a land or region; of, pertaining to, or intended for native; "native", "vernacular"
  Discipline: Anthropology
  Source: The Oxford English Dictionary
 
Indigenous Knowledge: Knowledge that is not written down. It is orally transmitted within local groups. An example of indigenous knowledge is the knowledge shared within an organization (such as a department within AT&T) that is not written down.
  Discipline: Anthropology
  Source:
 
Indigenous Knowledge Systems: Existing practices that are familiar to the individual or social system.
  Discipline: Communications
  Source: Rogers, E.M.
 

Induction: Forming a general rule from specific examples.
  Discipline:
  Source:
 
Influence: The psychology of persuasion.
  Discipline:
  Source: Cialdini, Robert
 
Influence: ..to "sway or affect" the behavior of others.
  Discipline:
  Source: Dictionary

Informal Management: In the KM context, means the natural governance of human processes within a collective that exist without an individual or group controlling or monitoring them.
  Discipline: Knowledge Management
  Source:
  
Informal System: The systems related to organizational member's personal lives. Informal systems are informal social networks that emerge within organizations to accomplish work tasks.
  Discipline: Sociology
  Source:
 
Information: A difference in matter-energy that affect uncertainty in a situation where a choice exists among alternatives.
  Discipline: Communications
  Source: Rogers, E.M.
  
Information: ..data that is "in formation" -- that is, data that has been sorted, analyzed, and displayed, and is communicated through spoken language, graphics displays, or numeric tables.
  Discipline: Knowledge Management
  Source: Dixon, Nancy M.

Innovation: The recombination of conceptual and physical materials that were previously in existence.
  Discipline:
  Source:
 
Innovation: "An invention, when applied for the first time, is called innovation."
  Discipline:
  Source: Mansfield, Edwin
 
Innovation: The process of adopting a new thing, idea, or behavior pattern into a culture. "An innovation is an idea, practice, or object that is perceived as new by an individual or other unit of adoption.
  Discipline: Communications
  Source: Rogers, E. M.
 
Innovation: An innovation is an idea, practice, or object that is perceived as new by an individual or other unit of adoption.
  Discipline: Communications
  Source: Rogers, E. M.
 

Innovation: Innovation...occurs when a new idea is adopted or rejected. (See Invention.) So invention and innovation are two different processes, although both deal with a new idea." (p 135) It is an instrument or tool. The "carrying out of new combinations, such as the introduction of a new good, the introduction of a new method of production, the opening of a new market, the opening of a new source of supply, or the reorganization of any industry.."
  Discipline:
  Source: Schumpeter
 
Innovation Adoption: A decision to make full use of an innovation as the best course of action available.
  Discipline: Communications
  Source: Rogers, E.M.
  
Innovation Rejection: A decision not to adopt an innovation.
  Discipline: Communications
  Source: Rogers, E.M.
  

Innovation-Decision Process: The mental process through which an individual (or other decision-making unit) passes from first knowledge of an innovation to forming an attitude toward the innovation, to a decision to adopt or reject, to implementation of the new idea, and to confirmation of this decision.
  Discipline: Communications
  Source: Rogers, E.M.
  
Innovation-Evaluation Information: The reduction of uncertainty about an innovation's expected consequences.
  Discipline: Communications
  Source: Rogers, E.M.
  
Innovativeness: Innovativeness is the degree to which an individual or other unit of adoption is relatively earlier in adopting new ideas than the other members of a system.
  Discipline: Communications
  Source: Rogers
 
Intellectual Capital: "The sum of everything the people of the company know which gives a competitive advantage in the market."
  Discipline:
  Source: Stewart, Thomas
 
Intellectual Capital: "Knowledge that is of value to an organization. It is made up of human capital, structural capital, and customer capital."
  Discipline:
  Source: Leif Edvinsson & Michael S. Malone
 
Intellectual Capital: Knowledge that has been given a monetary value allowing it to be included in the financial accountancy of an organization.
  Discipline: Economics
  Source:
 
Intellectual Capital: "Intellectual Capital can be segmented into three sub-categories: Human Capital, Structural Capital, and Customer Capital. Although acknowledged as valuable in most organizations, these assets are not measured and accounted for in an organization's financial statements other than as goodwill. Many believe these assets form the basis for most equity valuations of an organization."
  Discipline:
  Source: The Delphi Group
 
Intellectual Capital: "Intellectual material that has been formalized, captured and leveraged to produce a higher-valued asset."
  Discipline:
  Source: Prusak, Laurence
 
Intellectual Capital: "Knowledge that can be turned into value"
  Discipline:
  Source: Edvinsson, Leif
 
Intellectual Property: A knowledge claim that is legally owned.
  Discipline: Economics
  Source:
 
Intelligence: ..intelligence is essentially applied knowledge.
  Discipline: Knowledge Engineering
  Source: Feigenbaum, E. A.
 
Intentional Learning: The deliberate attempt to learn.
  Discipline:
  Source:
 
Internal Model: A construct that is made up of rule patterns that an agent uses to describe, understand, and explain patterns in its environment in order to anticipate and predict future patterns. The agent learns to anticipate and predict better by adding, removing, and changing these descriptive patterns based on experience. See Mental Model.
  Discipline: Complex Adaptive Systems
  Source:
 
Invention: "Invention is the process by which a new idea is discovered or created. See Innovation
  Discipline: Communications
  Source: Rogers, E. M.
 
Knowledge: ..is defined as the meaningful links people make in their minds between information and its application in action in a specific setting.
  Discipline: Knowledge Management
  Source: Dixon, Nancy M.

Knowledge: "Justified true belief"
  Discipline:
  Source: Nonaka & Takeuchi
 
Knowledge: "The capacity to act" "..knowledge is embedded in people and knowledge occurs in the process of social interaction."
  Discipline:
  Source: Sveiby, Karl-Erik
 
Knowledge: "The generality of any form of knowledge always lies in the power to renegotiate the meaning of the past and future in constructing the meaning of present circumstances."
  Discipline:
  Source: Lave & Wagner
 
Knowledge: "A fluid mix of framed experience, values, contextual information, and expert insight that provides a framework for evaluating and incorporating new experiences and information. It originates and is applied in the minds of knowers. In organizations, it often becomes embedded not only in documents or repositories but also in organizational routines, processes, practices, and norms. Key concepts of knowledge are experience, truth, judgment, and rules of thumb."
  Discipline:
  Source: Thomas H. Davenport & Laurence Prusak
 
Knowledge: Socially created, validated and regulated agent rules. This network has useful, predictive, and explanatory power for people and is held in intellectual, cultural, social, organizational, and physical memory. Individuals, groups, organizations and societies manage these rules. Knowledge is validated by an agent's validation criteria, which specifically reflects their viewpoint (as well as that of their culture). "Stored information which refers to important structures, processes and functions of the system producing it.. And which therefore generates evaluative processes". See Declarative and Procedural Knowledge.
  Discipline: Anthropology
  Source: Von Cranach
 
Knowledge Base: The hierarchical network of an agent's validated rules. There are two different kinds of validated rule networks: Explicit and Tacit. Explicit knowledge bases are rules sets that are identified, communicated, and usually codified for other agents to share. Tacit knowledge bases are unidentified, unwritten and are usually communicated non-verbally. Tacit knowledge can also be communicated unconsciously.
  Discipline: Complex Adaptive Systems
  Source:
 
Knowledge Ecology: The entire microcosm of interacting agents and resources in equilibrium within a system.
  Discipline: Complex Adaptive Systems
  Source:
 
Knowledge Ecology: "The component of Knowledge Management that focuses on human factors: namely, the study of personal work habits, values, and organizational culture."
  Discipline:
  Source: The Delphi Group
 
Knowledge Economy: An environment where knowledge claims either compete against each other or unite with each other in order to procure a place in the organizational knowledge base. The concept and activity of treating knowledge as a product that can be measured by the same economic model used for a physical product, consumer satisfaction and utility. The value of knowledge is determined by a knowledge market and is driven by knowledge consumers. The primary difference between a classical economic model and a knowledge economy model is that the traditional way of measuring scarcity of resources does not apply, for once knowledge is produced and placed in the market as a product, the supply is unlimited. On the consumer side, time and money are limited, so knowledge products have to compete with each other for the same consumer resources.
  Discipline: Economics
  Source:
 
Knowledge Engineer: A person who communicates with experts in order to acquire relevant knowledge.
  Discipline: Knowledge Management
  Source:
 
Knowledge Environment: The total set of conditions that influence the way individuals or organizations produce, diffuse, acquire, store, and use knowledge.
  Discipline: Knowledge Management
  Source:
 
Knowledge Factory Model: A useful way to illustrate how knowledge can be treated as a product that can be produced, moved, inspected, rejected, and valued, just as a widget in a factory.
  Discipline: Knowledge Management
  Source:
 
Knowledge Half-Life: The point where the cost of replacing knowledge is less than keeping it.
  Discipline: Knowledge Management
  Source:
 
Knowledge Management: ..a cross disciplinary practice which enables organizations to improve the way they create, adopt, validate, diffuse, store and use knowledge in order to attain their goals faster and more effectively.
  Discipline: Knowledge Management
  Source:
 
Knowledge Management: "Knowledge Management is the transformation of knowledge into business-and learning the transformation of information into knowledge."
  Discipline:
  Source: Bellman, Matthias
 
Knowledge Management: "Knowledge comes alive in an organization when people learn to trust one another and seek out and build upon their capabilities and aspirations-individuality, across functions and with other companies."
  Discipline:
  Source: Savage, Charles
 
Knowledge Management: "It is creating value based on the intangible assets of the firm through relationships where the creation, exchange and harvesting of knowledge builds the individual and organizational capabilities required to provide superior value for customers."
  Discipline:
  Source: Saint, Hubert
 
Knowledge Management: "Knowledge Management is the collection of processes that govern the creation, dissemination, and utilization of knowledge."
  Discipline:
  Source: Newman, Brian
 
Knowledge Management: "Knowledge management is about the use of computer and communication tools to help people gather and apply their collective data, information, knowledge and wisdom in order to make better, quicker, wiser and more effective decisions."
  Discipline:
  Source: Meieran, Gene
 
Knowledge Management: "It's about using information strategically to achieve one's business objectives. Knowledge Management is the organizational activity of creating the social environment and technical infrastructure so that knowledge can be accessed, shared and created."
  Discipline:
  Source: Logan, Robert K.
 
Knowledge Management: "A knowledge management system is a virtual repository for relevant information which is critical to tasks performed daily by organizational knowledge workers."
  Discipline:
  Source: Lepeak, Stan
 
Knowledge Management: "Knowledge Management is an oxymoron and could run the course of a fad. Knowledge innovation is fundamentally sustaining a collaborative advantage for the excellence of an enterprise, the sustainability of a nation's economy and the advancement of society."
  Discipline:
  Source: Amidon, Debra M.
 
Knowledge Management: "Knowledge management initiatives help to transform an individual's tacit knowledge and experience into explicit knowledge that is readily accessible by others, which thereby increases our structural capital."
  Discipline:
  Source: Stone, Linda
 
Knowledge Management: "It's about elevating organizational conductivity to improve our capability to engage with the outside world and our customers. This requires creating the place, time and mood to promote reflective work and the strategic effectiveness of our interactions."
  Discipline:
  Source: Armstrong, Charles
 
Knowledge Management: "Its attempt to recognize what is essentially a human asset buried in the minds of individuals, and leverage it into an organizational asset that can be accessed and used by a broader set of individuals on whose decisions the firm depends."
  Discipline:
  Source: Prusak, Larry
 
Knowledge Management: "The management of the organization towards the continuous renewal of the organizational knowledge base. This means the creation of supportive organizational structures, facilitation of organizational members, putting IT-instruments with emphasis on teamwork and the diffusion of knowledge (as e.g. groupware) into place."
  Discipline:
  Source: Bertels, Thomas
 
Knowledge Management: "The leveraging of collective wisdom to increase responsiveness and innovation."
  Discipline:
  Source: The Delphi Group
 
Knowledge Management: "The modern term knowledge worker is a misnomer. Instead we need Thinkers, people who can perceive current limitations, detect emerging trends, anticipate possibilities and heuristically re-tool themselves for the opportunities of tomorrow. Such knowledge workers would then become appreciating assets-the reserve and source of intellectual capital which can be deployed to create competitive advantage."
  Discipline:
  Source: Eisenberg, Howard
 
Knowledge Management: "An audit of "intellectual assets" that highlights unique sources, critical functions and potential bottlenecks which hinder knowledge flows to the point of use. It protects intellectual assets from decay, seeks opportunities to enhance decisions, services and products through adding intelligence, increasing value and providing flexibility."
  Discipline:
  Source: Grey, Denham
 
Knowledge Management: "KM is the systematic and explicit management of policies, programmes, practices and activities in the enterprise which are involved in sharing, creating and applying of knowledge. The management of knowledge aims to enhance existing knowledge and its networking and reuse. The management for knowledge aims to enhance new knowledge and the ability for innovation."
  Discipline:
  Source: Josef Hofer-Alexis, w/ackn to P. Seeman & K. Wiig
 
Knowledge Management: "Knowledge management is the ability to link structured and unstructured information with the changing rule by which people apply it."
  Discipline:
  Source: Koulopouloas, Thomas
 
Knowledge Management: "It is one of the most important factors for enterprise value, competition and production."
  Discipline:
  Source: Hofer-Aleis, Josef
 
Knowledge Management: "The art of management is managing knowledge. That means we do not manage people per se, but rather the knowledge that they carry. Leadership means creating the conditions that enable people to produce valid knowledge and to do so in ways that encourage personal responsibility."
  Discipline:
  Source: Argyris, Chris
 
Knowledge Management: "Focusing on determining, directing, facilitating, and monitoring knowledge related practices and activities required to achieve the desired business strategies and objectives."
  Discipline:
  Source: Wiig, Karl
 
Knowledge Management: "People do not manage knowledge; knowledge manages people."
  Discipline:
  Source: Toffler, Alvin
 
Knowledge Management: "The hybrid medium of Internet technology facilitates information and knowledge sharing among colleagues which enhances the intellectual capital of the organization."
  Discipline:
  Source: Vieser, Peter
 
Knowledge Management: "Knowledge management is the conceptualizing of an organization as an integrated knowledge system, and the management of the organization for effective use of that knowledge. Where knowledge refers to human cognitive and innovative processes and the artifacts that support them."
  Discipline:
  Source: U. of Technology, Dept. of Info Studies-Sydney AU
 
Knowledge Management: "It is the art of creating value by leveraging the intangible assets. To be able to do that, you have to be able to visualize your organization as consisting of nothing but knowledge and knowledge flows."
  Discipline:
  Source: Sveiby, Karl Erik
 
Knowledge Management: "A system for managing the gathering, organizing, refining, analyzing, and dissemination of knowledge in all its forms within an organization. It supports organizational functions while addressing the needs of the individual within a purposeful context."
  Discipline:
  Source: Jackson, Charles
 
Knowledge Management: "Information or data management with the additional practice of capturing the tacit experience of the individual to be shored, used and built upon by the organization leading to increased productivity."
  Discipline:
  Source: -KMTool-ON-line KM Resources
 
Knowledge Management Landscape: A mathematical model derived from biology that describes the dynamics of competition between the most and the least 'fit' knowledge. The description is based on how the knowledge is managed.
  Discipline: Knowledge Management
  Source:
 
Knowledge Management Processes: Processes that monitor, validate and change knowledge processes in accordance to criteria based on improving knowledge value and flow.
  Discipline: Knowledge Management
  Source:
 
Knowledge Object: A well-defined set of rules bundled with a concept.
  Discipline: Complex Adaptive Systems
  Source:
 
Knowledge Processes: The set of processes occurring in an organization that create, refine, use, retrieve, extract and transfer knowledge.
  Discipline: Knowledge Management
  Source:
 
Knowledge System: A computer system that represents and uses knowledge to carry out its task.
  Discipline: Computer Science
  Source: Stefik
 
Learning: Learning is the detection and correction of error. An error is any mismatch between our intentions and what actually happens.
  Discipline:
  Source: Argyris
 
Lever Point: A set of input stimuli that produces the greatest output effect with the least amount of energy and cost. In studying CAS, the primary quest is to discover lever points.
  Discipline: Complex Adaptive Systems
  Source:
 
Leverage: The ability of a knowledge claim to leverage on other knowledge within the agent to help the agent successfully act in its environment with the least resources.
  Discipline: Knowledge Management
  Source:

Management: In the KM context, means monitoring and improving knowledge by measuring and modifying the knowledge processes and environment.
  Discipline: Knowledge Management
  Source:
 
Mass Media Channels: Means of transmitting messages involving a mass medium such as radio, television, newspapers, and so on.
  Discipline: Communications
  Source: Rogers, E.M.
  
Matrix: ..bright lattices of logic unfolding across the colorless void..
  Discipline: Multiple
  Source: Gibson, William
 
Measurement: An analysis process that consists of the assignment of numerals to things in a manner both determinative (consistent with regard to numerical value and relationship) and non-degenerative (can be manipulated with different numerals under varying conditions). Measurements allow people to understand a variety of relationships and validate claims regarding those relationships.
  Discipline:
  Source:
 
Memes: A term invented by Richard Dawkins for self-replicating ideas. (Richard Dawkins - The Selfish Gene). Memes are "Instructions for carrying out behavior, stored in brains (or other objects) and passed by imitation". Susan Blackmoore, The Meme Machine, says a meme is "An element of a culture that may be considered to be passed on by non-genetic means, esp. imitation. Memes can spread across generations and across the same generation. The study of memes helps us understand how ideas and knowledge flow from a source and diffuse to other brains. Memes spread because they appear to provide advantages even when they do not, because they are easily imitated by human brains, because they change the selective environment to the determent of competing memes, and so on".
  Discipline: Memetics
  Source:
 
Mental Model: A mental model is a rule system that is internal to humans. It can also be a shared mental model that is maintained as an emergent property from an organization of agents.
  Discipline:
  Source:
 
Mentifacts: Mental or cognitive tools; i.e., knowledge conveyed via communication or through apprenticeship and mentoring
  Discipline: Anthropology
  Source:
 
Metaknowledge: The knowledge about the very nature of knowledge and knowing.
  Discipline: Knowledge Management
  Source:
 
Metaknowledge Portal: A comprehensive gateway to knowledge about knowledge.
  Discipline: Knowledge Management
  Source:
 
Metalearning: The learning about the nature of learning.
  Discipline: Knowledge Management
  Source:
 
Metaportal: A portal used to manage other portals based on metarules. See Enterprise Portal
  Discipline: Knowledge Management
  Source:
 
Metaprise: A new form of organization where the leadership uses KM as its primary strategic initiative.
  Discipline: Knowledge Management
  Source:
 
Micro world: The modeling space for the CAS where the boundaries and rules are defined for the CAS being studied. The design of a micro world makes it a 'growing place' for a specific species of powerful ideas or intellectual structures."
  Discipline: Complex Adaptive Systems
  Source: Papert
 
Monads: Biological encapsulated minds in the network that can form temporary connections in the network, namely people. Monads can only store a small amount of knowledge. Most of that knowledge is the knowledge of how to interpret and decode the knowledge in the ESS because most of the knowledge is stored in the ESS. This knowledge of how to decode the ESS is called metaknowledge or knowledge of how to process knowledge.
  Discipline:
  Source:
 
Monomorphism: The degree to which an individual acts as an opinion leader over one topic.
  Discipline: Communications
  Source: Rogers, E.M.
  
Morphisms: A mathematical structure used to describe Mental Models.
  Discipline:
  Source:
 
Nodes: A node can be defined as an individual location within a system and is represented by physical entities such as a: written tablet, totem pole, stop sign, book, costume, poster, legal document, etc. Most knowledge is stored in nodes.
  Discipline:
  Source:
 
Nonlinearity: The interactions of agents that produce aggregate behavior are nonlinear in that you cannot derive that behavior by adding up the individual agent behavior or interactions. The sum is greater than the parts.
  Discipline: Complex Adaptive Systems
  Source:
 
Norms: The established behavior patterns for members of a social system.
  Discipline: Communications
  Source: Rogers, E.M.
  
Object: The physical things that are present
  Discipline: Anthropology
  Source: Spradley, J. P.
 
Observability: The degree to which the results of an innovation are visible to others.
  Discipline: Communications
  Source: Rogers, E.M.
  
Opinion Leadership: ..is the degree to which an individual is able to influence other individuals' attitudes or overt behavior informally in a desired way with relative frequency.
  Discipline: Communications
  Source: Rogers
 
Optional Innovation-Decisions: Choices made by an individual independent of the decisions of other members of the system to adopt or reject an innovation.
  Discipline: Communications
  Source: Rogers, E.M.
  
Organization: Groups and teams with a common identity unified to achieve a common goal. "A stable system of individuals who work together to achieve common goals through a hierarchy of ranks and division of labor."
  Discipline:
  Source: Rogers & Agarwala-Rogers
 
Organization: Teams with a common identity with other groups seeking to achieve a common goal form organizational aggregation patterns.
  Discipline:
  Source:
 
Organization: "All organizations are in important aspects social networks and need to be addressed and analyzed as such." See Social Networks.
  Discipline:
  Source: Nohria & Eccles
 
Organization: Any pattern of interacting agents with a common rule set.
  Discipline:
  Source:
 
Organizational Memory: The routines that an organization remembers. Organizations remember by doing.
  Discipline: Management Science
  Source: Nelson and Winter
 
Over adoption: Is the adoption an innovation by an individual which experts feel that he or she should reject.
  Discipline: Communications
  Source: Rogers, E.M.
  
Paradigm: Any given field of scientific research is launched by a major breakthrough or reconceptualization, called a revolutionary paradigm by Kuhn (1970)..
  Discipline: Communications
  Source: Rogers
 
Pattern: A matrix or model that is stable and repeatable. "A pattern is something that is capable of being copied where the copies are similar to the original" (Grenander 1996). In a CAS, a stable structure emerging from interacting agents. An arrangement or order of things or activity in an abstract sense; an order or form discernable in things, actions, ideas, situations, etc.
  Discipline:
  Source: The Compact Oxford Dictionary
 
Physical Symbol System: .. A machine such as a computer that operates on symbol structures.
  Discipline: Knowledge Engineering
  Source: Stefik, Mark
 
Physical Symbol System Hypothesis: A physical symbol system has the necessary and sufficient means for general intelligent action.
  Discipline: Knowledge Engineering
  Source: Stefik, Mark
 
Polymorphism: The degree to which an individual acts as an opinion leader over more than one topic.
  Discipline: Communications
  Source: Rogers, E.M.
  
Predictive Power: The ability of a knowledge claim to accurately determine events of the future.
  Discipline: Knowledge Management
  Source:
 
Prevalence: The proportion of adopters in a system.
  Discipline: Innovation Management
  Source: Valente, T. W.
 
Preventive Innovation: A new idea an individual adopts in order to avoid the possible occurrence of some unwanted event in the future.
  Discipline: Communications
  Source: Rogers, E.M.
  
Principles-Knowledge: Consists of information dealing with the functioning principles underlying how the innovation works.
  Discipline: Communications
  Source: Rogers, E.M.
  
Procedural Knowledge: The knowledge of "Knowing-How" or knowledge that is in the form of procedural rules. This is the most fundamental form of knowledge.
  Discipline: Knowledge Management
  Source: Ryle
 
Process: A set of sequential tasks performed by agents in order to fulfill a specific, measurable goal. Processes are value streams in that they are oriented toward producing, and do produce, value for the enterprise, and for the agents who use the process.
  Discipline: Complex Adaptive Systems
  Source:
 
Process Research: A type of data gathering and analysis that seeks to determine the time-ordered sequence of a set of events.
  Discipline: Communications
  Source: Rogers, E.M.
  
Processes and Metrics: Metrics are the attributes providing more or less precise measurable values of accuracy that are applied to the agents and mechanisms of a given system. For the model to be meaningful to business analysts, the process flow will be organized into a hierarchy of processes with proposed process owners and a process metrics. For example, the Order Creation Process might have an Order Manager as the process owner and the metric might consist of time to create the order, customer satisfaction, time to process the order, etc.
  Discipline:
  Source:
 
Rate of Adoption: ..is the relative speed with which an innovation is adopted by members of a social system.
  Discipline: Communications
  Source: Rogers
 
Rationality: The use of the most effective means to reach a given goal.
  Discipline: Communications
  Source: Rogers, E.M.
  
Real Time: No lag time. No processing time. The actual amount of time it takes you to open Merriam Webster's Collegiate Dictionary and read the following definition: "the actual time during which something takes place." Fred Hapgood on real time: "Every form of human communication, from body language to improv, can be sorted into categories of real time or store-and-forward. In real time, both ends of the communication are chronologically tuned, meshed, and running on the same clock. It's messy, domestic, impulsive, subliminal, warm, fast, and emotional; it's the medium of gossip, anger, and intimacy."
  Discipline: Multiple
  Source: Wired
 
Registration: .. Which is about recognizing and identifying markings. ..different accounts of what symbols are, are called different registrations of the figure.
  Discipline: Knowledge Engineering
  Source: Stefik, Mark

Reifies: When an observer picks some set of perceived objects in a situation and makes symbols for them, we say that he reifies them.
  Discipline: Knowledge Engineering
  Source: Stefik, Mark
 
Re-Invention: The degree to which an innovation is changed or modified by a user in the process of its adoption and implementation. Some researchers measure re-invention as the degree to which an individual's use of a new idea departs from the mainline version of the innovation that was originally promoted by a change agency.
  Discipline: Communications
  Source: Rogers, Eveland & others
 
Relative Advantage: ..is the degree to which an innovation is perceived as being better than the idea it supersedes. The degree of relative advantage is often expressed as economic profitability, social prestige, or other benefits.
  Discipline: Communications
  Source: Rogers
 
Relative Advantage: The degree to which an innovation is perceived as being better than the idea it supercedes.
  Discipline: Communications
  Source: Rogers, E.M.
  
Replacement Discontinuance: A decision to reject an idea in order to adopt a better idea that supercedes it.
  Discipline: Communications
  Source: Rogers, E.M.
  
Resource: A resource is information, energy, or matter used, consumed, or created by an agent.
  Discipline: Complex Adaptive Systems
  Source:
 
Routine: All regular and predictable behavioral patterns of firms. (Nelson & Winter, 1982) A repetitive pattern of activity in an entire organization, to an individual skill, or, as an adjective, to the smooth uneventful effectiveness of such an organizational or individual performance.
  Discipline: Management Science
  Source: Nelson & Winter
 
Rules: The mechanism that governs an agent in how to handle stimulus from its environment and respond to it. Each agent requires rules (or a set of procedures) to guide its action or effect behavior. The sum of an agent's rules is the knowledge base of that agent. An agent adapts to its environment by changing its rules. For the study of CAS, we sill use rules in the form of IF THEN statements.
  Discipline: Complex Adaptive Systems
  Source:
 
Saturation: All potential adopters have adopted.
  Discipline: Innovation Management
  Source: Valente, T. W.
 
Science: A method of creating knowledge about the world by applying the principles of the scientific method, which includes making empirical observations, proposing hypotheses to explain those observations, and testing those hypotheses in valid and reliable ways; also refers to the organized body of knowledge that results from scientific study.
  Discipline:
  Source:
 
Script: "A structure that describes appropriate sequences of events in a particular context or a predetermined stereotyped sequence of actions that defines a well-known situation."
  Discipline:
  Source: Schank & Abelson
 
Selfish Gene, The: The first book in Richard Dawkins's influential trilogy on evolution. This contentious 1976 work argued that living beings are but vehicles for genes bent on replication. Dawkins is probably cited more often, though, for his coinage, the word meme- a self replicating idea that functions like a gene.
  Discipline: Memetics
  Source: Wired
  
Semantic Relationship: The linking together of two categories based on their particular relationship. In a domain the semantic relationship links a cover term to all the included terms in its set. For example, we can define an oak by saying, "An oak is a kind of tree." (Spradley, 1979: 101) This concept is important in the mapping out (or modeling) of the relationship dynamics and diversity of meaning within social networks.
  Discipline: Anthropology
  Source:
 
Semantics: The term semantics is used to describe both natural language and computer languages. A semantics is an approach for assigning meanings to symbols and expressions.
  Discipline: Knowledge Engineering
  Source: Stefik, Mark
 
Skills: A capacity for a smooth sequence of coordinated behavior that is ordinarily effective relative to its objectives, given the context in which it normally occurs.
  Discipline:
  Source: Nelson & Winter
 
Social Intelligence: The knowledge and images that originate in an individual's brain and that are transferred by speech to others. 'Writing to the brains of others'.
  Discipline:
  Source:
 
Social System: Is a set of interrelated units that are engaged in joint problem-solving to accomplish a common goal.
  Discipline: Communications
  Source: Rogers, E.M.
  
Social System Structure: The patterned arrangements of the units in a system, which gives stability and regularity to individual behavior in a system.
  Discipline: Communications
  Source: Rogers, E.M.
  
Socialization: The process by which a person acquires the technical skills of his or her society, the knowledge of the kinds of behavior that are understood and acceptable in that society, and the attitudes and values that make conformity with social rules personally meaningful, even gratifying; also termed enculturation.
  Discipline: Anthropology
  Source:
 
Sociofacts: Social tools; knowledge conveyed through social behavior and norms.
  Discipline:
  Source:
 
Source: Is an individual or an institution that originates a message.
  Discipline: Communications
  Source: Rogers, E.M.
  
Space: The physical place or places
  Discipline: Anthropology
  Source: Spradley, J. P.
 
Structural Equivalence: The degree individuals have similar patterns of communication with others in the community (status similarity)
  Discipline: Innovation Management
  Source: Valente, T. W.
 
Structural Question: ..makes use of the semantic relationship of a domain with the cover term.
  Discipline: Anthropology
  Source: Spradley, J. P.
 
Substitutive Innovation: The creation of new products, technologies, processes or procedures to take place of, or eliminate old ones.
  Discipline:
  Source: Toffler
 
Supply-Chain: A business management term for describing how companies supply a production line.
  Discipline: Management Science
  Source:
 
Symbol: A written or printed mark that stands for or represents something. A symbol may represent an object, a quality, a process, or a quantity as in music, mathematics, or chemistry. Symbols are fundamental to creating and using computational models.
  Discipline: Knowledge Engineering
  Source: Stefik, Mark
 
Symbol Structures: Symbols arranged into larger structures or simply expressions. In the context of knowledge systems, we usually mean words, numbers, and graphics.
  Discipline: Knowledge Engineering
  Source: Stefik, Mark
 
Systems Thinking: A method of formal analysis in which the object of study is viewed as comprising distinct analytical sub-units. Thus in KM, it comprises a form of explanation in which a group, organization, society or culture is seen through the interaction an interdependence of its component parts; these are referred to as system parameters, and may include such things as population size, work locations, production, technology etc.
  Discipline: Complex Adaptive Systems
  Source:
 
Tacit: In the KM context, represents the unspoken, non-codified sum of all the know-how, skills, and experience of individuals.
  Discipline: Knowledge Management
  Source:
  
Tacit Culture: ..outside of our awareness.. makes up part of what we know, a level of knowledge people can't communicate about with relative ease.
  Discipline: Anthropology
  Source: Spradley, J. P.
 
Tacit Knowledge: The knowledge that represents the unspoken, non-codified sum of all the know-how, skills, and experience of individuals. What you know that escapes standard comprehension and communicative transfer. It is the primary source of knowledge in the knowledge production process. It can be codified and formed into new knowledge through careful observation, questioning, and validation processes, such as mentoring and apprenticeship.
  Discipline:
  Source:
 
Tag: A tag is an attribute of an agent or a mechanism, that facilitates the formation of aggregates by providing a condition that distinguishes one agent from others like it, thus enabling selective interaction with that agent, while ignoring others. (Holland, 1995) A tag broadcasts the identity of one agent to another so the other agent can detect and identify it. For example, advertisement, logo, legal warning, name, flag, header on Internet message, etc.
  Discipline: Complex Adaptive Systems
  Source:
 
Tagging: Tagging is a mechanism that consistently facilitates the formation of an aggregation by producing tags.
  Discipline: Complex Adaptive Systems
  Source:
 
Task: The pattern of agents interacting with each other in the execution of a set of procedures that transforms input into positively or negatively valued putout in order to fulfill a specific, measurable goal-state.
  Discipline: Complex Adaptive Systems
  Source:
 
Taxonomy: A set of categories organized on the basis of a single semantic relationship.
  Discipline: Anthropology
  Source:
 
Team: Team agents are attracted to each other by a common "team oriented" tag. A set of team tags can be the identity of the team, the goal, the leader, a set of tasks, etc. The team shares a common knowledge base.
  Discipline: Complex Adaptive Systems
  Source:
 
Technology: The application of knowledge to produce material and conceptual objects.
  Discipline:
  Source:
 
Technology: "Both physical artifacts themselves and the person-embodied knowledge to develop, operate and improve them."
  Discipline:
  Source: Pavitt
 
Technology: A design for instrumental action that reduces uncertainty in the cause-effect relationship involved in achieving a desired outcome.
  Discipline: Communications
  Source: Rogers, E.M.
  
Technology: "Technology is a design for instrumental action that reduces the uncertainty in the cause-effect relationships involved in achieving a desired outcome. This definition implies some need or problem that a tool can help solve. The tool has a material aspect (the equipment, products, etc.) and a software aspect, consisting of knowledge, skills, procedures, and/or principles that are an information base for the tool. ..Some technologies are almost purely software in nature."
  Discipline: Communications
  Source: Rogers
 
Technology Clusters: Consists of one or more distinguishable elements of technology that are perceived as being interrelated.
  Discipline: Communications
  Source: Rogers, E.M.
  
Technology Hardware: Consists of the tool that embodies the technology as a material or physical object.
  Discipline: Communications
  Source: Rogers, E.M.
  
Technology Software: Consists of the knowledge base for the tool.
  Discipline: Communications
  Source: Rogers, E.M.
  
Thought Contagion Theory: The science of self-replicating and spreading beliefs. Thought contagion is the belief that programs do their own spreading. These beliefs spread across small groups, companies, and whole societies.
  Discipline: Memetics
  Source:
 
Threshold: The proportion of adopters in an individual's personal network necessary for an individual to adopt. In other words, a threshold is the exposure level at the time of adoption.
  Discipline: Innovation Management
  Source: Valente, T. W.
 
Time: The sequencing that takes place over time
  Discipline: Anthropology
  Source: Spradley, J. P.
 
Trait: A unit of culture that can be transmitted from one culture to another.
  Discipline:
  Source:
 
Transformation: The action of transforming or fact of being transformed. The action of changing in form, shape or appearance; metamorphosis.
  Discipline: Knowledge Management
  Source: The Oxford English Dictionary
  
Trialability: The degree to which an innovation may be experimented with on a limited basis.
  Discipline: Communications
  Source: Rogers, E.M.
  
UML: Unified Modeling Language is a modeling language used for object-oriented software development developed by the Object Management Group.
  Discipline: Computer Science
  Source:
 
Universe of Discourse: Constants are used to name elements on a special set known as the universe of discourse. This set includes terms for all of the things we are talking and reasoning about.
  Discipline: Knowledge Engineering
  Source: Stefik, Mark
  
Unstructured Knowledge: Procedural and declarative knowledge that is expressed in communication but lost due to lack of documentation or ease of accessibility.
  Discipline: Knowledge Management
  Source:

Variance Research: A type of data gathering and analysis that consists of determining the co variances among a set of variables but not their time order.
  Discipline: Communications
  Source: Rogers, E.M.
  
Wisdom: The application of knowledge to knowledge.
  Discipline:
  Source:
 
Workflow: The process of a worker. Trajectory taken by knowledge as it diffuses throughout the work activities of an organization. Where the procedural knowledge and rules of work can be located.
  Discipline: Sociology
  Source:
 
Xerox PARC: Founded in Palo Alto, California, in 1970, Xerox Palo Alto Research Center has helped develop GUI's, object-oriented programming language, Ethernet LANs, and laser printers, in addition to specific technologies for Xerox copiers and printers - not to mention the Alto. Xerox PARC's motto: "The easiest way to predict the future is to invent it."
  Discipline: Multiple
  Source: Wired
 
Privacy Policy | Trademarks and Copyrights | Contact Us
Copyright © 2000-2006 eKnowledgeCenter.com / Swandogz, Inc.  All rights reserved.